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Event Type Index
| Event Type | Info | Trigger |
|---|---|---|
| New Species | New Stone Age Species evolves in an empty System | Exponential Delay |
| New Techlevel | Wisdom, Advancement or Power | 100% Research reached |
| Knowledge | Gain Research | Random |
| Growth | Gain Population Growth | Random |
| Depopulation | Reduce Population Growth | Random |
| Enlightenment | Gain Ethics | Random |
| Injustice | Reduce Ethics | Random |
| Power | Gain Harm Potential | Random |
| Disarmament | Gain Harm Potential | Random |
| War | Lose Population relative to Harm Potential | Random |
| Exctinction | Lose 90% Population or go extinct | Random |
| Send Signal | Send Signals in one direction or everywhere | Random |
| Pickup Signal | Enthusiasm, Ignorance or Hostility | When Signal reaches Society |
| Answer Signal | Send Signals back or everywhere | When Signal reaches Society |
| Send Ship | Send Starship or a Fleet | Random |
| Build Colony | Establish Colony or go Extinct | Starship reaches an empty system |
| Contact | Choice between 3 Options depending on Contact_Level | Starship reaches an inhabited system |
| Last People Lost Tech | Stabilize, Lose Tech_Level or go Extinct | Population falls below 100 |
| Last People Send Signal | Stabilize, Send a Signal and/or go Extinct | Population falls below 100 |
| Last People Build Ship | Stabilize, Build Exodus Starship go Extinct | Population falls below 100 |
