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Event Type Index

Event Type Info Trigger
New Species New Stone Age Species evolves in an empty System Exponential Delay
New Techlevel Wisdom, Advancement or Power 100% Research reached
Knowledge Gain Research Random
Growth Gain Population Growth Random
Depopulation Reduce Population Growth Random
Enlightenment Gain Ethics Random
Injustice Reduce Ethics Random
Power Gain Harm Potential Random
Disarmament Gain Harm Potential Random
War Lose Population relative to Harm Potential Random
Exctinction Lose 90% Population or go extinct Random
Send Signal Send Signals in one direction or everywhere Random
Pickup Signal Enthusiasm, Ignorance or Hostility When Signal reaches Society
Answer Signal Send Signals back or everywhere When Signal reaches Society
Send Ship Send Starship or a Fleet Random
Build Colony Establish Colony or go Extinct Starship reaches an empty system
Contact Choice between 3 Options depending on Contact_Level Starship reaches an inhabited system
Last People Lost Tech Stabilize, Lose Tech_Level or go Extinct Population falls below 100
Last People Send Signal Stabilize, Send a Signal and/or go Extinct Population falls below 100
Last People Build Ship Stabilize, Build Exodus Starship go Extinct Population falls below 100