Event Type Index

Event Type Effect / Choices Trigger
New Species New Stone Age Species evolves in an empty System Exponential Delay after last New Species event
Second Chance New Stone Age Species evolves in an empty System where the native Species went extinct Fixed Delay
New Techlevel Wisdom, Advancement or Power 100% Research reached
Final Technology Postive, Ambivalent or Negative Ending depending on various society values 100% Research reached and a certain number of high Tech Level societies exist
Knowledge Gain Research Random
Growth Gain Population Growth Random
Depopulation Reduce Population Growth Random
Enlightenment Gain Ethics Random
Injustice Reduce Ethics Random
Power Gain Harm Potential Random
Disarmament Gain Harm Potential Random
War Lose Population relative to Harm Potential Random
Exctinction Lose 90% Population or go extinct Random
Send Signal Send Signals in one direction or everywhere Random
Pickup Signal Enthusiasm, Ignorance or Hostility Signal reaches Society
Answer Signal Send Signals back or everywhereSignal reaches Society
Send Ship Send Starship or a Fleet Random
Build Colony Establish Colony or go Extinct Starship reaches an empty system
Colony Split Establish Colony and/or Split Fleet or go Extinct Fleet reaches an empty system
Colony Plunder Establish Colony, Gain Resources and/or Retreat Starship reaches an empty system with Ruins
Contact Choice between 3 Options depending on Contact_Level
Starts Contact event chain
Starship reaches an inhabited system
Last People Lost Tech Stabilize, Lose Tech_Level or go Extinct Population falls below 100
Last People Send Signal Stabilize, Send a Signal and/or go Extinct Population falls below 100
Last People Build Ship Stabilize, Build Exodus Starship go Extinct Population falls below 100
Resource Scarcity Precaution, Crisis or War]
Followup Events depend on Ethics and Harm Potential
Resources falls below 100 years
Resource Exhaustion Regress, Collapse or Exctinction
Followup Events depend on Ethics and Harm Potential
Resources depleted
Synthetic Uprising New Synthetics Species evolves and battles the existing biological society Fixed number of turns after receiving any of these status effects
Machine Dependence
Unethical Machines
Weird Machines
Rapid Replication
Machine Represion
Synthetic Contact Hostile Synthetic Species fights against biological Species A dystopic synthetic starship with encounters a biological system or vice versa
Synthetic Contact Friendly Feedback Loop, Involuntary Interface or War A utopic synthetic starship with encounters a biological system or vice versa
Synthetic Contact Friendly Feedback Loop, Involuntary Interface or War A utopic synthetic starship with encounters a biological system or vice versa
Synthetic Signal Synthetic Society sends out a Starship to Signal sender A synthetic system that has not the status Passive Idle recieves a signal
Synthetic Upgrade Stasis Analysis or Incrementation A synthetic society just evolved, via Upgrade Flare, a synthetic starship receives a signal