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events [2026/01/09 12:17] joergevents [2026/01/09 12:48] (current) joerg
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 ======Event Type Index====== ======Event Type Index======
-{{ :fermiparadoxgame_artwork_01_thesolarage.jpg?nolink |}}+{{ :fermiparadoxgame_artwork_20_globalprotest.png?nolink |}}
    
-^ Event Type ^ Info ^ Trigger  ^+^ Event Type ^ Effect / Choices ^ Trigger  ^
 | [[events:New Species]] | New [[Tech_Level:Stone Age]] [[Species]] evolves in an empty [[System]] |Exponential Delay after last [[events:New Species]] event | | [[events:New Species]] | New [[Tech_Level:Stone Age]] [[Species]] evolves in an empty [[System]] |Exponential Delay after last [[events:New Species]] event |
 | [[events:Second Chance]] | New [[Tech_Level:Stone Age]] [[Species]] evolves in an empty [[System]] where the native [[Species]] went extinct |Fixed Delay | | [[events:Second Chance]] | New [[Tech_Level:Stone Age]] [[Species]] evolves in an empty [[System]] where the native [[Species]] went extinct |Fixed Delay |
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 | [[events:Resource Exhaustion]] |Regress, Collapse or Exctinction \\ Followup Events depend on [[Gameplay:Ethics]] and [[Gameplay:Harm Potential]] |[[Gameplay::Resources]] depleted |  | [[events:Resource Exhaustion]] |Regress, Collapse or Exctinction \\ Followup Events depend on [[Gameplay:Ethics]] and [[Gameplay:Harm Potential]] |[[Gameplay::Resources]] depleted | 
 | [[events:Synthetic Uprising]] | New [[Gameplay:Synthetics]] [[Species]] evolves and battles the existing biological society  | Fixed number of turns after receiving any of these status effects \\ [[Status:Machine Dependence]] \\ [[Status:Unethical Machines]] \\ [[Status:Weird Machines]] \\ [[[[Status:Rapid Replication]]  \\ [[Status:Machine Represion]] | | [[events:Synthetic Uprising]] | New [[Gameplay:Synthetics]] [[Species]] evolves and battles the existing biological society  | Fixed number of turns after receiving any of these status effects \\ [[Status:Machine Dependence]] \\ [[Status:Unethical Machines]] \\ [[Status:Weird Machines]] \\ [[[[Status:Rapid Replication]]  \\ [[Status:Machine Represion]] |
 +| [[events:Synthetic Contact Hostile]] | Synthetic Species fights against biological Species  | A dystopic synthetic starship with encounters a biological system or vice versa  | 
 +| [[events:Synthetic Contact Friendly]] | Feedback Loop,  Involuntary Interface or War | A utopic synthetic starship with encounters a biological system or vice versa  | 
 +| [[events:Synthetic Contact Friendly]] | Feedback Loop,  Involuntary Interface or War | A utopic synthetic starship with encounters a biological system or vice versa  | 
 +| [[events:Synthetic Signal]] | Synthetic Society sends out a [[Gameplay:Starship]] to [[Gameplay:Signal]] sender | A synthetic system that has not the status [[status:Passive Idle]] recieves a signal 
 +| [[events:Synthetic Upgrade]] | Stasis Analysis or Incrementation | A synthetic society just evolved,  via Upgrade Flare, a synthetic starship receives a signal