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| events [2026/01/09 12:14] – joerg | events [2026/01/09 12:48] (current) – joerg |
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| ======Event Type Index====== | ======Event Type Index====== |
| {{ :fermiparadoxgame_artwork_01_thesolarage.jpg?nolink |}} | {{ :fermiparadoxgame_artwork_20_globalprotest.png?nolink |}} |
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| ^ Event Type ^ Info ^ Trigger ^ | ^ Event Type ^ Effect / Choices ^ Trigger ^ |
| | [[events:New Species]] | New [[Tech_Level:Stone Age]] [[Species]] evolves in an empty [[System]] |Exponential Delay | | | [[events:New Species]] | New [[Tech_Level:Stone Age]] [[Species]] evolves in an empty [[System]] |Exponential Delay after last [[events:New Species]] event | |
| | [[events:Second Chance]] | New [[Tech_Level:Stone Age]] [[Species]] evolves in an empty [[System]] where the native [[Species]] went extinct |Fixed Delay | | | [[events:Second Chance]] | New [[Tech_Level:Stone Age]] [[Species]] evolves in an empty [[System]] where the native [[Species]] went extinct |Fixed Delay | |
| | [[events:New Techlevel]] | Wisdom, Advancement or Power | 100% [[Gameplay:Research]] reached | | | [[events:New Techlevel]] | Wisdom, Advancement or Power | 100% [[Gameplay:Research]] reached | |
| | [[events:Final Technology]] | Postive, Ambivalent or Negative Ending depending on various society values | 100% [[Gameplay:Research]] reached and a certain number of high [[Tech_Level]] societies exist | | | [[events:Final Technology]] | Postive, Ambivalent or Negative Ending depending on various society values | 100% [[Gameplay:Research]] reached and a certain number of high [[Tech Level]] societies exist | |
| | [[events:Knowledge]] | Gain [[Gameplay:Research]] | Random | | | [[events:Knowledge]] | Gain [[Gameplay:Research]] | Random | |
| | [[events:Growth]] | Gain [[Gameplay:Population]] Growth | Random | | | [[events:Growth]] | Gain [[Gameplay:Population]] Growth | Random | |
| | [[events:Resource Scarcity]] |Precaution, Crisis or War] \\ Followup Events depend on [[Gameplay:Ethics]] and [[Gameplay:Harm Potential]] |[[Gameplay::Resources]] falls below 100 years | | | [[events:Resource Scarcity]] |Precaution, Crisis or War] \\ Followup Events depend on [[Gameplay:Ethics]] and [[Gameplay:Harm Potential]] |[[Gameplay::Resources]] falls below 100 years | |
| | [[events:Resource Exhaustion]] |Regress, Collapse or Exctinction \\ Followup Events depend on [[Gameplay:Ethics]] and [[Gameplay:Harm Potential]] |[[Gameplay::Resources]] depleted | | | [[events:Resource Exhaustion]] |Regress, Collapse or Exctinction \\ Followup Events depend on [[Gameplay:Ethics]] and [[Gameplay:Harm Potential]] |[[Gameplay::Resources]] depleted | |
| | [[events:Synthetic Uprising]] | New [[Gameplay:Synthetics]] [[Species]] evolves and battles the existing biological society | Fixed number of turns after recieving any of these status effects \\[[Status:Machine_Dependence]] \\ [[Status:Unethical_Machines]] \\ [[Status:Weird_Machines]] \\ [[[[Status:Rapid_Replication]] \\ [[Status:Machine_Represion]] | | | [[events:Synthetic Uprising]] | New [[Gameplay:Synthetics]] [[Species]] evolves and battles the existing biological society | Fixed number of turns after receiving any of these status effects \\ [[Status:Machine Dependence]] \\ [[Status:Unethical Machines]] \\ [[Status:Weird Machines]] \\ [[[[Status:Rapid Replication]] \\ [[Status:Machine Represion]] | |
| | | [[events:Synthetic Contact Hostile]] | Synthetic Species fights against biological Species | A dystopic synthetic starship with encounters a biological system or vice versa | |
| | | [[events:Synthetic Contact Friendly]] | Feedback Loop, Involuntary Interface or War | A utopic synthetic starship with encounters a biological system or vice versa | |
| | | [[events:Synthetic Contact Friendly]] | Feedback Loop, Involuntary Interface or War | A utopic synthetic starship with encounters a biological system or vice versa | |
| | | [[events:Synthetic Signal]] | Synthetic Society sends out a [[Gameplay:Starship]] to [[Gameplay:Signal]] sender | A synthetic system that has not the status [[status:Passive Idle]] recieves a signal | |
| | | [[events:Synthetic Upgrade]] | Stasis Analysis or Incrementation | A synthetic society just evolved, via Upgrade Flare, a synthetic starship receives a signal | |