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Flare Overview

FlaresEffectAvailabilitySynthesis
Special Flare Increases or decreases a specific civilization value - research, population, resources, ethics, harm potential - the type of flare is visible and the same for each star system during this turnAll SpeciesCost 1
Progress Flare Increases a random value of research, population or ethics or decreases harm or resource consumptionBio CivNo Cost
Neutral Flare no values are changedEverywhereGain 1
Chaos Flare Decreases a random value of research, population or ethics or increases harm or resource consumptionBiological SpeciesGain 2
Evolution Flare Increase the chance of an evolution event and slightly increase the initial population numberEmpty Planet that can spawn lifeNo Cost
Resource Flare Increase the overall resource pool of a star system. This increases the amount of resources a civilization is rewarded on each tech level or when a colony is built here.Empty PlanetsNo Cost
Upgrade Flare Increase the chance of a Reconfiguration eventSynthetic SpeciesNo Cost
Development Flare Increase the chance of a Development eventSynthetic SpeciesNo Cost