This is an old revision of the document!


Flare Overview

FlaresEffectAvailabilitySynthesis
Special Flare Increases or decreases a specific civilization value - research, population, resources, ethics, harm potential - the type of flare is visible and the same for each star system during this turnBio & Synth CivCost 1
Progress Flare Increases a random value of research, population or ethics or decreases harm or resource consumptionBio CivNo Cost
Neutral Flare no values are changedEverywhereGain 1
Chaos Flare Decreases a random value of research, population or ethics or increases harm or resource consumptionBio CivGain 2