======Status Effect Index====== {{ :fermiparadoxgame_artwork_15_alienruins.png?nolink |}} ^ Status Effect ^ Applied by ^ Effect ^ | [[status:Sol System]] | Automatically applied to Sol | Event variations about the planets and moons of our sol system | | [[status:Ice Planet]] | Automatically applied to Ice Planets, or by terraforming events | Event and Tech Level variations about ice worlds | | [[status:Desert Planet]] | Automatically applied to Desert Planets, or by terraforming events | Event and Tech Level variations about desert worlds | | [[status:Ocean Planet]] | Automatically applied to Ocean Planets, or by terraforming events | Event and Tech Level variations about ocean worlds | | [[status:Swamp Planet]] | Automatically applied to Swamp Planets, or by terraforming events | Event and Tech Level variations about swamp worlds | | [[status:Primordial World]] | Automatically applied to Lava Planets, or by terraforming events | Event and Tech Level variations about lava worlds | | [[status:Garden World]] | Automatically applied to Garden Planets, or by terraforming events | Event variations about garden worlds | | [[status:Maze World]] | Automatically applied to Maze Planets, or by terraforming events | TBD | | [[status:Tomb World]] | Applied by drastic events that destroy most of the current home world | Triggers [[Events.Colony Plunder]] Event \\ Event variations about destroyed worlds | | [[status:Ruins]] | Applied to a star system after society or colony goes extinct | Triggers [[Events.Colony Plunder]] Event \\ Event variations about exploring alien ruins | | [[status:Fleet]] | Applied when a Fleet is created | Triggers [[Events.Colony Split]] Event \\Event Variations about spaceship fleets | | [[status:Fallen]] | Applied after lost of 90% of [[Gameplay:Population]] or multiple [[Tech Levels]].| Event Variations about post apocalyptic societies | | [[status:Machine Dependence]] | Applied by many high [[Tech Levels]] events that makes the biological species dependent by AI | Triggers after a delay the [[events:Synthetic Uprising]] event | | [[status:Unethical Machines]] | Applied by many high [[Tech Levels]] events that makes especially cruel machines | Triggers after a delay the [[events:Synthetic Uprising]] event | | [[status:Rapid Replication]] | Applied by many high [[Tech Levels]] events that makes the machines build uncontrolled other machines | Triggers after a delay the [[events:Synthetic Uprising]] event | | [[status:Weird Machines]] | Applied by many high [[Tech Levels]] events that makes AI infrastructure broken or strange | Triggers after a delay the [[events:Synthetic Uprising]] event | | [[status:Machine Represion]] | Applied by many high [[Tech Levels]] events that makes the biological species oppress sentient robots | Triggers after a delay the [[events:Synthetic Uprising]] event |