======Flare Overview====== {{ ::fermiparadoxgame_artwork_10_alienmarketplace.png?nolink |}} ^Flares^Effect^Availability^Synthesis^ | [[Special Flare]] |Increases or decreases a specific civilization value - research, population, resources, ethics, harm potential - the type of flare is visible and the same for each star system during this turn|All Species|Cost 1 | | [[Progress Flare]] |Increases a random value of research, population or ethics or decreases harm or resource consumption|Biologial Species|No Cost| | [[Neutral Flare]] |no values are changed|Everywhere|Gain 1 | | [[Chaos Flare]] |Decreases a random value of research, population or ethics or increases harm or resource consumption|Biological Species|Gain 2| | [[Evolution Flare]] |Increase the chance of an evolution event and slightly increase the initial population number|Empty Planet that can spawn life|No Cost| | [[Resource Flare]] |Increase the overall resource pool of a star system. This increases the amount of resources a civilization is rewarded on each tech level or when a colony is built here.|Empty Planets|No Cost| | [[Upgrade Flare]] |Increase the chance of a Reconfiguration event|Synthetic Species|No Cost| | [[Development Flare]] |Increase the chance of a Development event|Synthetic Species|No Cost|