======Event Type Index====== {{ :fermiparadoxgame_artwork_20_globalprotest.png?nolink |}} ^ Event Type ^ Effect / Choices ^ Trigger ^ | [[events:New Species]] | New [[Tech_Level:Stone Age]] [[Species]] evolves in an empty [[System]] |Exponential Delay after last [[events:New Species]] event | | [[events:Second Chance]] | New [[Tech_Level:Stone Age]] [[Species]] evolves in an empty [[System]] where the native [[Species]] went extinct |Fixed Delay | | [[events:New Techlevel]] | Wisdom, Advancement or Power | 100% [[Gameplay:Research]] reached | | [[events:Final Technology]] | Postive, Ambivalent or Negative Ending depending on various society values | 100% [[Gameplay:Research]] reached and a certain number of high [[Tech Level]] societies exist | | [[events:Knowledge]] | Gain [[Gameplay:Research]] | Random | | [[events:Growth]] | Gain [[Gameplay:Population]] Growth | Random | | [[events:Depopulation]] | Reduce [[Gameplay:Population]] Growth | Random | | [[events:Enlightenment ]] | Gain [[Gameplay:Ethics]] | Random | | [[events:Injustice]] | Reduce [[Gameplay:Ethics]] |Random | | [[events:Power]] | Gain [[Gameplay:Harm Potential]] |Random | | [[events:Disarmament]] | Gain [[Gameplay:Harm Potential]] |Random | | [[events:War]] | Lose [[Gameplay:Population]] relative to [[Gameplay:Harm Potential]] |Random | | [[events:Exctinction]] | Lose 90% [[Gameplay:Population]] or go extinct |Random | | [[events:Send Signal]] | Send [[Gameplay::Signals]] in one direction or everywhere |Random | | [[events:Pickup Signal]] | Enthusiasm, Ignorance or Hostility |Signal reaches Society | | [[events:Answer Signal]] | Send [[Gameplay::Signals]] back or everywhere|Signal reaches Society | | [[events:Send Ship]] | Send [[Gameplay::Starship]] or a [[Status::Fleet]] |Random | | [[events:Build Colony]] | Establish Colony or go Extinct |[[Gameplay::Starship]] reaches an empty system | | [[events:Colony Split]] | Establish Colony and/or Split Fleet or go Extinct |[[Status::Fleet]] reaches an empty system | | [[events:Colony Plunder]] | Establish Colony, Gain [[Resources]] and/or Retreat |[[Gameplay::Starship]] reaches an empty system with [[Status:Ruins]] | | [[events:Contact]] | Choice between 3 Options depending on [[Gameplay:Contact_Level]] \\ Starts [[events:Contact]] event chain |[[Gameplay::Starship]] reaches an inhabited system | | [[events:Last People Lost Tech]] | Stabilize, Lose [[Gameplay:Tech_Level]] or go Extinct |[[Gameplay:Population]] falls below 100 | | [[events:Last People Send Signal]] | Stabilize, Send a [[Gameplay:Signal]] and/or go Extinct |[[Gameplay:Population]] falls below 100 | | [[events:Last People Build Ship]] | Stabilize, Build Exodus [[Starship]] go Extinct |[[Gameplay:Population]] falls below 100 | | [[events:Resource Scarcity]] |Precaution, Crisis or War] \\ Followup Events depend on [[Gameplay:Ethics]] and [[Gameplay:Harm Potential]] |[[Gameplay::Resources]] falls below 100 years | | [[events:Resource Exhaustion]] |Regress, Collapse or Exctinction \\ Followup Events depend on [[Gameplay:Ethics]] and [[Gameplay:Harm Potential]] |[[Gameplay::Resources]] depleted | | [[events:Synthetic Uprising]] | New [[Gameplay:Synthetics]] [[Species]] evolves and battles the existing biological society | Fixed number of turns after receiving any of these status effects \\ [[Status:Machine Dependence]] \\ [[Status:Unethical Machines]] \\ [[Status:Weird Machines]] \\ [[[[Status:Rapid Replication]] \\ [[Status:Machine Represion]] | | [[events:Synthetic Contact Hostile]] | Synthetic Species fights against biological Species | A dystopic synthetic starship with encounters a biological system or vice versa | | [[events:Synthetic Contact Friendly]] | Feedback Loop, Involuntary Interface or War | A utopic synthetic starship with encounters a biological system or vice versa | | [[events:Synthetic Contact Friendly]] | Feedback Loop, Involuntary Interface or War | A utopic synthetic starship with encounters a biological system or vice versa | | [[events:Synthetic Signal]] | Synthetic Society sends out a [[Gameplay:Starship]] to [[Gameplay:Signal]] sender | A synthetic system that has not the status [[status:Passive Idle]] recieves a signal | | [[events:Synthetic Upgrade]] | Stasis Analysis or Incrementation | A synthetic society just evolved, via Upgrade Flare, a synthetic starship receives a signal |