Differences
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| status [2026/01/09 16:36] – joerg | status [2026/01/09 16:51] (current) – joerg |
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| ^ Status Effect ^ Applied by ^ Effect ^ | ^ Status Effect ^ Applied by ^ Effect ^ |
| | [[status:Ruins]] | Applied to a star system after society or colony goes extinct | Triggers [[Events.Colony Plunder]] Event \\ various event variation about exploring alien ruins | | | [[status:Sol System]] | Automatically applied to Sol | Event variations about the planets and moons of our sol system | |
| | [[status:Sol System]] | Automatically applied to Sol | various event variations about the planets and moons of our sol system | | | [[status:Ice Planet]] | Automatically applied to Ice Planets, or by terraforming events | Event and Tech Level variations about ice worlds | |
| | [[status:Fleet]] | Applied when a Fleet is created | Triggers [[Events.Colony Split]] Event \\ various event variations | | | [[status:Desert Planet]] | Automatically applied to Desert Planets, or by terraforming events | Event and Tech Level variations about desert worlds | |
| | | [[status:Ocean Planet]] | Automatically applied to Ocean Planets, or by terraforming events | Event and Tech Level variations about ocean worlds | |
| | | [[status:Swamp Planet]] | Automatically applied to Swamp Planets, or by terraforming events | Event and Tech Level variations about swamp worlds | |
| | | [[status:Primordial World]] | Automatically applied to Lava Planets, or by terraforming events | Event and Tech Level variations about lava worlds | |
| | | [[status:Garden World]] | Automatically applied to Garden Planets, or by terraforming events | Event variations about garden worlds | |
| | | [[status:Maze World]] | Automatically applied to Maze Planets, or by terraforming events | TBD | |
| | | [[status:Tomb World]] | Applied by drastic events that destroy most of the current home world | Triggers [[Events.Colony Plunder]] Event \\ Event variations about destroyed worlds | |
| | | [[status:Ruins]] | Applied to a star system after society or colony goes extinct | Triggers [[Events.Colony Plunder]] Event \\ Event variations about exploring alien ruins | |
| | | [[status:Fleet]] | Applied when a Fleet is created | Triggers [[Events.Colony Split]] Event \\Event Variations about spaceship fleets | |
| | | [[status:Fallen]] | Applied after lost of 90% of [[Gameplay:Population]] or multiple [[Tech Levels]].| Event Variations about post apocalyptic societies | |
| | | [[status:Machine Dependence]] | Applied by many high [[Tech Levels]] events that makes the biological species dependent by AI | Triggers after a delay the [[events:Synthetic Uprising]] event | |
| | | [[status:Unethical Machines]] | Applied by many high [[Tech Levels]] events that makes especially cruel machines | Triggers after a delay the [[events:Synthetic Uprising]] event | |
| | | [[status:Rapid Replication]] | Applied by many high [[Tech Levels]] events that makes the machines build uncontrolled other machines | Triggers after a delay the [[events:Synthetic Uprising]] event | |
| | | [[status:Weird Machines]] | Applied by many high [[Tech Levels]] events that makes AI infrastructure broken or strange | Triggers after a delay the [[events:Synthetic Uprising]] event | |
| | | [[status:Machine Represion]] | Applied by many high [[Tech Levels]] events that makes the biological species oppress sentient robots | Triggers after a delay the [[events:Synthetic Uprising]] event | |
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