Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
status [2026/01/09 16:29] – created joergstatus [2026/01/09 16:51] (current) joerg
Line 3: Line 3:
    
 ^ Status Effect ^ Applied by  ^ Effect  ^ ^ Status Effect ^ Applied by  ^ Effect  ^
-| [[status:Ruins]] | Applied to a star system after society or colony goes extinct  | Triggers xxx Event // Unique Colony Events |+| [[status:Sol System]] | Automatically applied to Sol | Event variations about the planets and moons of our sol system | 
 +| [[status:Ice Planet]] | Automatically applied to Ice Planets, or by terraforming events | Event and Tech Level variations about ice worlds | 
 +| [[status:Desert Planet]] | Automatically applied to Desert Planets, or by terraforming events | Event and Tech Level variations about desert worlds | 
 +| [[status:Ocean Planet]] | Automatically applied to Ocean Planets, or by terraforming events | Event and Tech Level variations about ocean worlds | 
 +| [[status:Swamp Planet]] | Automatically applied to Swamp Planets, or by terraforming events | Event and Tech Level variations about swamp worlds | 
 +| [[status:Primordial World]] | Automatically applied to Lava Planets, or by terraforming events | Event and Tech Level variations about lava worlds | 
 +| [[status:Garden World]] | Automatically applied to Garden Planets, or by terraforming events | Event variations about garden worlds | 
 +| [[status:Maze World]] | Automatically applied to Maze Planets, or by terraforming events | TBD | 
 +| [[status:Tomb World]] | Applied by drastic events that destroy most of the current home world | Triggers [[Events.Colony Plunder]] Event \\ Event variations about destroyed worlds | 
 +| [[status:Ruins]] | Applied to a star system after society or colony goes extinct  | Triggers [[Events.Colony Plunder]] Event \\ Event variations about exploring alien ruins | 
 +| [[status:Fleet]] | Applied when a Fleet is created | Triggers [[Events.Colony Split]] Event \\Event Variations about spaceship fleets | 
 +| [[status:Fallen]] | Applied after lost of 90% of [[Gameplay:Population]] or multiple [[Tech Levels]].| Event Variations about post apocalyptic societies | 
 +| [[status:Machine Dependence]] | Applied by many high [[Tech Levels]] events that makes the biological species dependent by AI | Triggers after a delay the  [[events:Synthetic Uprising]] event | 
 +| [[status:Unethical Machines]] | Applied by many high [[Tech Levels]] events that makes especially cruel machines | Triggers after a delay the  [[events:Synthetic Uprising]] event | 
 +| [[status:Rapid Replication]] | Applied by many high [[Tech Levels]] events that makes the machines build uncontrolled other machines | Triggers after a delay the  [[events:Synthetic Uprising]] event | 
 +| [[status:Weird Machines]] | Applied by many high [[Tech Levels]] events that makes AI infrastructure broken or strange | Triggers after a delay the  [[events:Synthetic Uprising]] event | 
 +| [[status:Machine Represion]] | Applied by many high [[Tech Levels]] events that makes the biological species oppress sentient robots | Triggers after a delay the  [[events:Synthetic Uprising]] event | 
 +