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flares [2026/01/31 21:17] – created joergflares [2026/01/31 21:25] (current) joerg
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-^Flares^Effect^Where^Synthesis^ +^Flares^Effect^Availability^Synthesis^ 
-| [[Special Flares]] |Increases or decreases a specific civilization value - research, population, resources, ethics, harm potential - the type of flare is visible and the same for each star system during this turn|Bio & Synth Civ|Cost 1 | +| [[Special Flare]] |Increases or decreases a specific civilization value - research, population, resources, ethics, harm potential - the type of flare is visible and the same for each star system during this turn|All Species|Cost 1 | 
-| [[Progress Flares]] |Increases a random value of research, population or ethics or decreases harm or resource consumption|Everywhere|Cost 1 |+| [[Progress Flare]] |Increases a random value of research, population or ethics or decreases harm or resource consumption|Biologial Species|No Cost
 +| [[Neutral Flare]] |no values are changed|Everywhere|Gain 
 +| [[Chaos Flare]] |Decreases a random value of research, population or ethics or increases harm or resource consumption|Biological Species|Gain 2| 
 +| [[Evolution Flare]] |Increase the chance of an evolution event and slightly increase the initial population number|Empty Planet that can spawn life|No Cost| 
 +| [[Resource Flare]] |Increase the overall resource pool of a star system. This increases the amount of resources a civilization is rewarded on each tech level or when a colony is built here.|Empty Planets|No Cost| 
 +| [[Upgrade Flare]] |Increase the chance of a Reconfiguration event|Synthetic Species|No Cost| 
 +| [[Development Flare]] |Increase the chance of a Development event|Synthetic Species|No Cost|