Differences
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| - | ^Flares^Effect^Where^Synthesis^ | + | ^Flares^Effect^Availability^Synthesis^ |
| - | | [[Special | + | | [[Special |
| - | | [[Progress | + | | [[Progress |
| + | | [[Neutral Flare]] |no values are changed|Everywhere|Gain | ||
| + | | [[Chaos Flare]] |Decreases a random value of research, population or ethics or increases harm or resource consumption|Biological Species|Gain 2| | ||
| + | | [[Evolution Flare]] |Increase the chance of an evolution event and slightly increase the initial population number|Empty Planet that can spawn life|No Cost| | ||
| + | | [[Resource Flare]] |Increase the overall resource pool of a star system. This increases the amount of resources a civilization is rewarded on each tech level or when a colony is built here.|Empty Planets|No Cost| | ||
| + | | [[Upgrade Flare]] |Increase the chance of a Reconfiguration event|Synthetic Species|No Cost| | ||
| + | | [[Development Flare]] |Increase the chance of a Development event|Synthetic Species|No Cost| | ||
